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SYNTHETIC WORLD

THE BRIEF:

Replicate a real-world location of your choice as a synthetic reality in the computer. All assets, textures and sound must be created on your own by scratch.


THE OUTCOME:

In collaboration with Caro Al Najar I created a synthetic reality of the Bachelor of Creative Technologies year 2&3 studio space at the Auckland University of Technology using the Unity 5 game engine. The 3D models were created using the Blender Software, the textures were edited and make seamless in Adobe Photoshop and the sound was recorded using a headset mic and edited in Audacity.

Synthetic Realities: Service
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